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Beim Yahtzee gibt es einen Bonus von Punkten für einen zusätzlichen Yahtzee-Wurf, der in das Yahtzee-Bonus-Feld eingetragen werden kann. sind unter den Namen «Kniffel», «Yahtzee», «Kismet», «Yams» oder Zwischensumme 2, Punkte zusammenzählen (Bonus bis Yatzy). yahtzee bonus. Yahtzee. Suppose on the first roll you get 5, 4, 4, 3, 1. Plus, if you saved your chance, 1's, or 2's boxes, you can score a zero there if you fail to get. Yahtzee, auch als Kniffel und manchmal als Yatzy bekannt, ist weltweit das Du musst wenigstens 63 Punkte erzielen, um den Bonus zu bekommen, daher. Jeder der hier mindestens auf 63 Punkte kommt, erhält einen zusätzlichen Bonus von 35 Punkten. Anschließend wird Teil 2 aufaddiert und beide Teile zusammen. Wer über 63 Punkte erzielt, bekommt einen Bonus von Punkten. Und nun gilt es, die eigentlichen Poker-‐Positionen zu erwürfeln. 1 Paar. = zwei Gleiche. Averaging at least 3 of a kind in all sections will reach the 63 point Yahtzee at once. The Yahtzee Bonus cannot be used if a “0” was previously. Es fängt bei der.

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The person who rolled the highest total goes first and play moves left. After 3 rolls, mark your score or a zero on your score card in the corresponding column.

You may stop after the first roll if you are satisfied with the outcome. You need not declare which combination you are attempting to roll for as it may change after the second roll.

After the second roll you may stop and score yourself or roll again. After this roll you must score yourself or mark a zero. After marking your score, your turn is over, and play moves left.

On the score card there are 13 columns which correspond to the 13 rounds in each game. On your turn you must fill in a box, even if you score yourself zero.

The score card is separated into 2 sections: Upper Section and Lower Section. The objective of the Upper Section is to score, by any combination, 63 points in order to earn a 35 point bonus.

Score only in this section if you roll 3 or more of the same number dice. Alternative Scoring: You can score each number individually in the upper section or score the total in the chance section.

Score only in this section if you roll 4 or more of the same number dice. Alternative Scoring: You can also score the total in the 3 of a kind box or the chance box.

You may also divide the numbers up and score them in the upper section individually. One scores a Full House when three of one number and two dice of another.

Full Houses are always 25 points no matter which numbers compose it. Alternative Scoring: You can also total the five dice and score in the 3 of a Kind or Chance box or score in the Upper Section.

To determine who goes first, each player places all five dice in the dice cup and rolls out all the dice; the player with the highest total starts the game.

The play then continues clockwise. If you get the exact combo you want, mark your score card right away. Otherwise, continue with your 2nd roll.

If you get the exact combo you need, mark your score card. Otherwise, continue with your 3rd roll. If your roll doesn't suit any of your empty boxes, you have to enter a zero somewhere.

BUT scoring even a single die value is better than a zero. There are 13 scoring boxes. On each completed turn, the player must score in one of the 13 boxes.

The boxes may be filled in any order, according to the player's best judgment. When a player chooses to score in the Upper Section, he counts and adds only the dice with the same number and enters the total of these dice in the appropriate box.

If a player, on his turn, rolls and elects to take his score in the Upper Section, he would enter 9 in the "Threes" box.

But he is also allowed to score a 2 in the "Twos" Box or a 4 in the "Fours" box. The players can also score a zero in the Aces box.

In the lower section, you score for various combinations and they are played exactly as indicated:. The "3 of a kind" box may be filled in only if the dice show at least 3 of the same number.

For example:. He may then choose to roll some or all of the dice a second time. After this roll, he has the choice again to roll some or all of the dice again, for his final third roll.

After this final roll, the player must choose whereabouts on his yahtzee scorecard he would like to place his score. Please see the next page of the rules for an explanation of the scores that can be achieved in Yahtzee.

To the right is an example of a yahtzee score-card. I have highlighted some of the boxes in green.

These are the score-boxes that are available during the first round. Round two cannot begin until all of these boxes have a score in them! The other boxes for round 1 are calculated automatically subtotal, bonus, total 1, total 2 and grand total and are used for reference only.

Below is a list of all of the scoring boxes and how it is possible to score into them. Please be aware that there are times when you may choose to place a score into a box knowing that you will score zero.

This is actually perfectly acceptable - although it is not very helpful to score zero! At the end of a player's three rolls, he may decide to place his score in ones.

To do this, add up the total of the ones and write the total into this box. To score in twos at the end of your turn, add up the total of the twos and write the total into this box.

If you decide to place your score in threes, add up the total of the threes and write the total into this box. If you decide to place your score in fours, add up the total of the fours and write the total into this box.

But once a box is chosen on the score card, it can't be chosen again. So the player has to choose the box very wisely in every turn.

This is where strategy comes into play. There are many situations it which it is better to put a score of zero in a "bad" box, instead of a low score in one of the "good" boxes.

Otherwise, the good box may be blocked for future turns and the player will not be able to take full advantage of it. There are two sections in a Yahtzee scorecard: the upper section and the lower section.

In the upper section, there are six boxes that represent the six face values of a die. For these six boxes, the player must enter only the sum of the dice with the corresponding face value.

If the player scores a total of 63 or more in the upper section, he gets a bonus of 35 points at the end of the game.

The lower section of a scorecard is very important. Here, there are various combinations that a player can score for, which are very similar to Poker "hands":.

Regarding the Yahtzee bonus - the same rule doesn't apply when a player rolls a Yahtzee and his Yahtzee box is already filled with a zero.

In either case, the "joker rules" must be used. That is, if possible the player must fill the upper section box corresponding to the number rolled. But if that box is full, he must fill in any empty box in the lower section.

The objective of Yahtzee is to get as many points as possible by rolling five dice and getting certain dice combinations.

The game consists of 13 rounds. The round starts by rolling all the dice. After this either score the current roll, or re-roll any or all of the five dice.

The dice can be rolled a total of three times — the initial roll, plus two re-rolls of any or all dice. After rolling three times, the roll must be scored.

Any roll can be scored in any category at any time, even if the resulting score is zero. Use the chance score when you have a failed attempt with larger dice.

However a player can use a Yahtzee as a Joker in any category on the lower section of the score card. All scoring rules still apply when using the Yahtzee as a Joker.

Add the total of all the dice for three of a kinds, four of a kinds, and chance; or score 25 points for full house, 30 points for small straight, and 40 points for large straight.

The Yahtzee Bonus is when a player gets a second, or third, Yahtzee. When this happens mark the Yahtzee bonus on the scorecard and hen take a Bonus Chip.

At end of the game each bonus chip is worth points. Because there are only 13 turns during a Yahtzee game another spot on the score card must also be filled in.

Another option is to collect any applicable score in the lower section of the score card as per the Joker rules. Triple Yahtzee is my favorite variation.

This is essentially playing three games of Yahtzee at once. During Triple Yahtzee players complete three columns on the Yahtzee score card. The twist with Triple Yahtzee is that the first column scores normally, the second column scores at double the value, and the third column scores at triple the value.

Get your Triple Yahtzee Score Cards here. With a limit of 13 turns Yahtzee is a pretty quick game. If you want to make it a little quicker then consider Partner Yahtzee.

Partners team up and compete against other teams of two. Teammates take turns rolling and filling out one score card.

This version is good for couples game night, particularly when some of the partners may not be as engaged in the game.

The nice thing about Yahtzee is that you do not need to play against anyone. Yahtzee can be fun as a solitaire game too. Playing solitaire Yahtzee is a way that you can track your high score and compete against yourself.

This is also a good way to perfect Yahtzee. Take Yahtzee outside with life size dice and a life size score card.

There is a good chance that the adults will have a lot of fun too with Yardzee during your next cookout. There is no limit to the amount of players and all that is needed are score sheets and 5 dice.

This makes Yahtzee a great game to take when travelling because it takes up very little space and including other players is no problem at all.

There is a lot to like about the game of Yahtzee. It is a game that does provide some strategic thinking, but not so much thinking that it takes forever to play.

Yahtzee is a great quick play board game. Yahtzee also has a number of variations that make it possible to replay the game over and over without becoming mundane.

Finally Yahtzee has very few moving parts, so it is a great travel game; or you can chose the life size Yardzee version and make it an outdoors game.

To sum it up, Yahtzee is a Bookshelf Game that everyone should own. What is Millionaire Detector Software?

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The probability of scoring 1, if that was the sole objective Maja Karte less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and Winner Casino 30 Euro Bonus categories. But for the full house, small straight and large straight boxes, this means scoring 25, 30, or 40 points respectively. Probabilities Two of a Kind : It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score. It's been a fun game to make,*Yatzee Bonus*I'm looking forward to seeing how well Bill will play against human opponents :. App out of date Hi.

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